AI Insights · Timothy · March 2024
Top 5 First Person Games on iOS in Peru Q1 2024
Explore the performance of the top 5 first-person games on iOS in Peru for Q1 2024, with insights on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 first-person games on iOS in Peru showed varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at their metrics.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuating weekly revenue, starting strong at around $20.5K in the first week of January and ending the quarter at approximately $6.9K. Weekly downloads remained relatively stable, hovering around 2.6K initially and then slightly declining to 1.9K by the end of March. Active users saw minor fluctuations, starting at 22.3K and ending the quarter at 21.1K.
Minecraft by Mojang showed consistent weekly revenue around $950 initially, with slight dips and peaks, closing March at approximately $773. Downloads for Minecraft were low but steady, ranging from 53 to 71 weekly. Active users saw a decrease from 12.8K at the beginning of January to 11.7K by the end of March.
Sniper 3D: Gun Shooting Games from Wildlife Studios had modest weekly revenue, peaking at $519 in late February. Downloads followed a decreasing trend, starting at 398 in early January and dropping to around 360 by the end of March. Active users also saw a decline from 1.97K in early January to 1.84K by the end of the quarter.
Critical Strike CS: Online FPS by VERTIGOGAMES experienced varied weekly revenue, starting at $240 and peaking at $396 by the end of March. Weekly downloads initially stood at 775 but saw a significant dip, hitting a low of 210 before rising again to 927. Active users fluctuated, starting at 1.51K and ending the quarter at 1.57K.
Blackjack 21: Blackjackist from KamaGames saw modest weekly revenue, with a notable peak at $596 in late February before dropping to $68 by the end of the quarter. Downloads were low throughout the quarter, peaking at 110 in the final week of March. Active users started at 201 in early January and ended at 161 by the end of the quarter.
These insights come from Sensor Tower, where you can find more detailed analytics and trends for mobile games globally.